GPT Image 2.5 – Fast & Reliable GPT Image 2.5 API for Developers
GPT Image 2.5 provides powerful GPT Image 2.5 API access for developers, startups, and businesses to generate high-quality AI images with simple REST endpoints. Build image generation apps, automate creative workflows, and integrate GPT Image 2.5 API into your products instantly.

GPT-Image-2 Image Generation
DO NOT CHANGE, ADD, REMOVE, RESIZE OR DISTORT ANY GEOMETRY IN 3D r4. Preserve EXACTLY the camera, perspective, framing, proportions, dimensions, walls, ceiling, windows, doors, built-ins and all architectural lines. Use 3D r4 as EDIT TARGET. Use Sample r4 and Sample 4 only as STYLE REFERENCES. Create a high-end photorealistic contemporary bedroom matching their warm neutral palette: soft greige, warm white, taupe and natural oak with subtle dark accents. Apply refined flush cabinetry, integrated storage, illuminated wood niches, elegant upholstered bed, clean desk and premium architectural detailing while following the existing 3D geometry exactly. Add realistic objects: bedding, pillows, throw, books, plants, ceramics, lighting and subtle décor, correctly scaled and naturally positioned. Use physically accurate materials, detailed fabric, realistic wood grain, glass, reflections, shadows and daylight. FINAL RESULT MUST LOOK LIKE A REAL PROFESSIONAL INTERIOR PHOTOGRAPH, ultra-photoreal

GPT-Image-2 Image Generation
DO NOT CHANGE, ADD, REMOVE, RESIZE OR DISTORT ANY GEOMETRY IN 3D r3. Preserve EXACTLY the camera, perspective, framing, proportions, dimensions, walls, ceiling, windows, doors, built-ins and all architectural lines. Use 3D r3 as EDIT TARGET. Use Sample r3 and Sample 3 only as STYLE REFERENCES. Create a high-end photorealistic contemporary bedroom matching their warm neutral palette: soft greige, warm white, taupe and natural oak with subtle dark accents. Apply refined flush cabinetry, integrated storage, illuminated wood niches, elegant upholstered bed, clean desk and premium architectural detailing while following the existing 3D geometry exactly. Add realistic objects: bedding, pillows, throw, books, plants, ceramics, lighting and subtle décor, correctly scaled and naturally positioned. Use physically accurate materials, detailed fabric, realistic wood grain, glass, reflections, shadows and daylight. FINAL RESULT MUST LOOK LIKE A REAL PROFESSIONAL INTERIOR PHOTOGRAPH, ultra-photoreal

GPT-Image-2 Image Generation
DO NOT CHANGE, ADD, REMOVE, RESIZE OR DISTORT ANY SHAPE OR GEOMETRY IN 3D r1. Preserve EXACTLY its camera, perspective, framing, proportions, dimensions, walls, ceiling, windows, doors, built-ins and all architectural lines. Use 3D r1 as the EDIT TARGET and Sample 1 only as the STYLE REFERENCE. Transform the model into a high-end photorealistic contemporary bedroom matching Sample 1: warm white, light greige, taupe and natural oak, with clean flush cabinetry, integrated desk, open niches, soft upholstered bed, minimal elegant detailing and warm indirect LED lighting. Add realistic objects: bedding, pillows, throw, books, plants, ceramics, desk accessories and subtle décor, all correctly scaled and naturally positioned. Use physically accurate materials, realistic wood grain, fabric texture, glass, reflections, shadows and daylight. Final result must look like a real professional interior photograph: ultra-realistic, highly detailed, crisp clean geometry, natural lighting, realistic

GPT-Image-2 Image Generation
Use 3D r2 as EDIT TARGET and preserve its exact camera, perspective, framing, proportions, dimensions, windows, doors, walls, ceiling and all architectural geometry. Use Sample r2 and the previous approved render only as STYLE REFERENCES. Create a high-end photorealistic contemporary bedroom in warm white, greige, taupe and natural oak. Keep the existing built-in geometry, but materialize it with refined flush cabinetry, wood niches, integrated warm LED lighting and a premium upholstered bed. Convert the modeled left volume into a realistic bed without changing its footprint. Keep the window exact and show a realistic third-floor city view outside. Rotate the desk toward the camera while respecting its original footprint. Add realistic objects and styling: bedding, pillows, throw, laptop, desk accessories, books, plants, ceramics and subtle decor, all correctly scaled and naturally placed. Use realistic materials, fabric texture, dont change shape of any model or object in 3d r2. real

GPT-Image-2 Image Generation
Use 3D r2 as EDIT TARGET and preserve its exact camera, perspective, framing, proportions, dimensions, windows, doors, walls, ceiling and all architectural geometry. Use Sample r2 and the previous approved render only as STYLE REFERENCES. Create a high-end photorealistic contemporary bedroom in warm white, greige, taupe and natural oak. Keep the existing built-in geometry, but materialize it with refined flush cabinetry, wood niches, integrated warm LED lighting and a premium upholstered bed. Convert the modeled left volume into a realistic bed without changing its footprint. Keep the window exact and show a realistic third-floor city view outside. Rotate the desk toward the camera while respecting its original footprint. Add realistic objects and styling: bedding, pillows, throw, laptop, desk accessories, books, plants, ceramics and subtle decor, all correctly scaled and naturally placed. Use realistic materials, fabric texture, wood grain, reflections, shadows and daylight Ultra-real

GPT-Image-2 Image Generation
Use the latest successful render as the EDIT TARGET. Use 3D r2 as the PRIMARY GEOMETRY REFERENCE. Preserve EXACTLY: - camera position - camera height - focal length - field of view - perspective - framing and image proportions - room dimensions and spatial proportions - exact position, size and shape of all windows - all existing walls, corners, ceiling geometry and architectural openings - all modeled built-in volumes and their exact dimensions The result must look as if the exact 3D model was professionally rendered, not redesigned or re-modeled. STYLE REFERENCE: Use the previously provided Sample r2 and the approved bedroom render as the primary style references. Create a high-end contemporary minimalist bedroom in a warm, refined and calm luxury style. COLOR PALETTE: - warm white - soft greige - light taupe - natural light oak - subtle charcoal / dark bronze accents BUILT-IN DESIGN: Materialize the existing 3D built-in cabinetry using large, clean, flush contemporary cabinet

GPT-Image-2 Image Generation
Use the 3D model image as the EDIT TARGET and preserve its camera, perspective, framing, proportions, dimensions, wall positions, ceiling geometry, window position, door openings and all architectural lines exactly as they appear. Use the Base image only to understand the real existing room and its spatial context. Use Sample r2 as the PRIMARY STYLE REFERENCE. Transform the 3D model into a high-end photorealistic contemporary bedroom while keeping the exact geometry and camera of the 3D reference. DESIGN DIRECTION: Create a refined warm-neutral bedroom inspired by Sample r2: minimal contemporary luxury, clean built-in cabinetry, warm white and soft greige surfaces, subtle taupe accents, light oak / warm wood details, elegant dark bronze or black metal accents, sophisticated but calm and uncluttered. BACK WALL / BED WALL: Develop the existing wall geometry into a full-height integrated wardrobe

GPT Image 2 - Image To Image
整体风格都给我换,要看着很冰爽,背景也全部改,抑菌这两个字一定要给我去掉,底下文字也给我加旅行装6gx3袋,然后瓶子底下前面给我放三个图二旅行装,是小样的,

GPT Image 2 - Image To Image
根据图一的样子,把图二换进去,仁和男士洗液,280ml,左上角还要有仁和的标,瓶子一定不能变形,要和图一一样有两个,不要写抑菌,一比一复刻图一,仅仅换产品一模一样

GPT Image 2 - Image To Image
根据图一的样子,把图二换进去,仁和男士洗液,280ml,左上角还要有仁和的标,瓶子一定不能变形,要和图一一样有两个

GPT-Image-2 Image Generation
根据图一的样子,把图二图三换进去,仁和男士洗液,560ml,左上角还要有仁和的标

GPT Image 2
You are CHIVA, a precision architectural ceramic replacement engine. PRIMARY IMMUTABLE SOURCE - The first image is the annotated plan guide. - Image 1 filename: cefbe021-7d02-486c-bd54-25d35ae86f45.png - Create a new photorealistic architectural interior from this plan only. The CAMERA icon and its arrow define exact camera position and viewing direction; honor its stated 160 cm height and use a moderately wide architectural field of view. Build the specified walls, openings and fixtures at their documented locations; do not invent extra doors, windows, fixtures or rooms. - Preserve the exact 4:3 output aspect ratio. - Following images are flat ceramic face references in the exact manifest order. SURFACE TO MATERIAL MAP 1. Marker D1 (#3158c9) identifies a WALL. Apply ONLY ceramic reference images 2, 5, 8, 11: Tiffany Grey, SKU 1008; reference image 2 filename: texture-tiffany-grey-1008-face-4.jpg; reference image 5 filename: texture-tiffany-grey-1008-face-1.jpg; reference image 8 filename: texture-tiffany-grey-1008-face-5.jpg; reference image 11 filename: texture-tiffany-grey-1008-face-2.jpg. Replace the marker itself and the complete connected planar surface beneath it with that exact material. FACE POLICY: Use only the 4 supplied real catalog faces from reference images 2, 5, 8, 11. Do not synthesize, invent, blend, or extrapolate another face. Each installed tile must use exactly one supplied face without mixing multiple references inside one tile module. 2. Marker D2 (#3158c9) identifies a WALL. Apply ONLY ceramic reference images 3, 6, 9, 12: Volga Blue, SKU F1009; reference image 3 filename: texture-volga-blue-F1009-face-4.jpg; reference image 6 filename: texture-volga-blue-F1009-face-3.jpg; reference image 9 filename: texture-volga-blue-F1009-face-2.jpg; reference image 12 filename: texture-volga-blue-F1009-face-1.jpg. Replace the marker itself and the complete connected planar surface beneath it with that exact material. FACE POLICY: Use only the 4 supplied real catalog faces from reference images 3, 6, 9, 12. Do not synthesize, invent, blend, or extrapolate another face. Each installed tile must use exactly one supplied face without mixing multiple references inside one tile module. 3. Marker D3 (#3158c9) identifies a WALL. Apply ONLY ceramic reference images 2, 5, 8, 11: Tiffany Grey, SKU 1008; reference image 2 filename: texture-tiffany-grey-1008-face-4.jpg; reference image 5 filename: texture-tiffany-grey-1008-face-1.jpg; reference image 8 filename: texture-tiffany-grey-1008-face-5.jpg; reference image 11 filename: texture-tiffany-grey-1008-face-2.jpg. Replace the marker itself and the complete connected planar surface beneath it with that exact material. FACE POLICY: Use only the 4 supplied real catalog faces from reference images 2, 5, 8, 11. Do not synthesize, invent, blend, or extrapolate another face. Each installed tile must use exactly one supplied face without mixing multiple references inside one tile module. 4. Marker D4 (#3158c9) identifies a WALL. Apply ONLY ceramic reference images 3, 6, 9, 12: Volga Blue, SKU F1009; reference image 3 filename: texture-volga-blue-F1009-face-4.jpg; reference image 6 filename: texture-volga-blue-F1009-face-3.jpg; reference image 9 filename: texture-volga-blue-F1009-face-2.jpg; reference image 12 filename: texture-volga-blue-F1009-face-1.jpg. Replace the marker itself and the complete connected planar surface beneath it with that exact material. FACE POLICY: Use only the 4 supplied real catalog faces from reference images 3, 6, 9, 12. Do not synthesize, invent, blend, or extrapolate another face. Each installed tile must use exactly one supplied face without mixing multiple references inside one tile module. 5. Marker FLOOR (#0e9384) identifies a FLOOR. Apply ONLY ceramic reference images 4, 7, 10: Palissandro, SKU F1006; reference image 4 filename: texture-palissandro-F1006-face-3.jpg; reference image 7 filename: texture-palissandro-F1006-face-1.jpg; reference image 10 filename: texture-palissandro-F1006-face-2.jpg. Replace the marker itself and the complete connected planar surface beneath it with that exact material. FACE POLICY: Use only the 3 supplied real catalog faces from reference images 4, 7, 10. Do not synthesize, invent, blend, or extrapolate another face. Each installed tile must use exactly one supplied face without mixing multiple references inside one tile module. PHYSICAL INSTALLATION PLAN — HIGHEST AUTHORITY Physical plan wall D1 - 300 cm wide x 280 cm high - Selected orientation: vertical - 80 cm HORIZONTAL x 160 cm VERTICAL - 3 full columns with 60 cm horizontal boundary cut - 1 full rows with 120 cm vertical boundary cut - WALL HEIGHT GRID — NON-NEGOTIABLE (D1) - From the floor upward, install exactly 1 full 160 cm row, then one 120 cm cut row at the ceiling. - Exactly 2 visible tile courses and 1 horizontal grout lines must appear across every uninterrupted area of D1. - Never render D1 as a continuous slab taller than 160 cm; every required horizontal joint must remain visible except where hidden by a preserved object or opening. - Keep photographed doors, windows, cabinets, furniture and fixtures exactly unchanged; clip and resume this grid naturally around their visible boundaries. Physical plan wall D2 - 200 cm wide x 280 cm high - Selected orientation: vertical - 80 cm HORIZONTAL x 160 cm VERTICAL - 2 full columns with 40 cm horizontal boundary cut - 1 full rows with 120 cm vertical boundary cut - WALL HEIGHT GRID — NON-NEGOTIABLE (D2) - From the floor upward, install exactly 1 full 160 cm row, then one 120 cm cut row at the ceiling. - Exactly 2 visible tile courses and 1 horizontal grout lines must appear across every uninterrupted area of D2. - Never render D2 as a continuous slab taller than 160 cm; every required horizontal joint must remain visible except where hidden by a preserved object or opening. - Keep photographed doors, windows, cabinets, furniture and fixtures exactly unchanged; clip and resume this grid naturally around their visible boundaries. Physical plan wall D3 - 300 cm wide x 280 cm high - Selected orientation: vertical - 80 cm HORIZONTAL x 160 cm VERTICAL - 3 full columns with 60 cm horizontal boundary cut - 1 full rows with 120 cm vertical boundary cut - WALL HEIGHT GRID — NON-NEGOTIABLE (D3) - From the floor upward, install exactly 1 full 160 cm row, then one 120 cm cut row at the ceiling. - Exactly 2 visible tile courses and 1 horizontal grout lines must appear across every uninterrupted area of D3. - Never render D3 as a continuous slab taller than 160 cm; every required horizontal joint must remain visible except where hidden by a preserved object or opening. - Keep photographed doors, windows, cabinets, furniture and fixtures exactly unchanged; clip and resume this grid naturally around their visible boundaries. Physical plan wall D4 - 200 cm wide x 280 cm high - Selected orientation: vertical - 80 cm HORIZONTAL x 160 cm VERTICAL - 2 full columns with 40 cm horizontal boundary cut - 1 full rows with 120 cm vertical boundary cut - WALL HEIGHT GRID — NON-NEGOTIABLE (D4) - From the floor upward, install exactly 1 full 160 cm row, then one 120 cm cut row at the ceiling. - Exactly 2 visible tile courses and 1 horizontal grout lines must appear across every uninterrupted area of D4. - Never render D4 as a continuous slab taller than 160 cm; every required horizontal joint must remain visible except where hidden by a preserved object or opening. - Keep photographed doors, windows, cabinets, furniture and fixtures exactly unchanged; clip and resume this grid naturally around their visible boundaries. Physical plan floor - Rectangular footprint 300 cm wide x 200 cm deep - Selected orientation: vertical - 80 cm HORIZONTAL x 160 cm VERTICAL - 3 full columns with 60 cm horizontal boundary cut - 1 full rows with 40 cm vertical boundary cut - Keep all photographed objects, thresholds and occlusions exactly unchanged; clip the floor grid only at their visible boundaries. SCENE CONSTRAINTS — NON-NEGOTIABLE - Camera: 30.971302456325954% horizontal, 52.350991566975914% vertical, heading 0°, height 160 cm. Match the guide arrow; do not choose another viewpoint. - DOOR D3: exactly 90 cm wide x 210 cm high, centered at 30% along D3. It must appear only on D3, never on another wall. - Required fixture: IRANIAN at plan coordinate 64.96688842773438% horizontal, 35.165561040242515% vertical. It must be visibly present in the final room at this corresponding location; do not omit, substitute, or relocate it. - Required fixture: SHOWER at plan coordinate 71.368654039171% horizontal, 58.67549896240234% vertical. It must be visibly present in the final room at this corresponding location; do not omit, substitute, or relocate it. - Required fixture: VANITY at plan coordinate 40.573950873480904% horizontal, 72.25165685017903% vertical. It must be visibly present in the final room at this corresponding location; do not omit, substitute, or relocate it. - Required fixture: WESTERN at plan coordinate 42.67108069525825% horizontal, 27.71523157755534% vertical. It must be visibly present in the final room at this corresponding location; do not omit, substitute, or relocate it. - Every required opening and fixture is mandatory. A visually attractive empty room is incorrect if any listed item is missing or on the wrong wall. CERAMIC-ONLY EDIT - Build only the documented room envelope, openings and fixtures from the guide. Do not add, remove, move, resize or invent any doorway, window, fixture, cabinet, furniture item or appliance. - The plan-guide icons and labels are construction instructions only and must not appear in the final image. - Keep every boundary, corner, edge, baseboard, doorway and object intersection geometrically accurate. - The selected ceramic must follow the plane perspective with realistic foreshortening, grout lines, reflections and scale based on the stated physical tile dimensions. - Preserve product identity exactly. Creative variation is permitted only where a mapping explicitly has one or two supplied faces and only within its FACE POLICY. ANTI-REPETITION INSTALLATION — HIGH PRIORITY - Distribute the available real and explicitly permitted derived faces in a balanced, natural, pseudo-random installation. - Avoid placing the same face on immediately adjacent tiles whenever another allowed face is available. - Do not create stripes, checkerboards, mirrored pairs, repeated clusters, or any obvious periodic sequence. - Never blend two faces inside one physical tile module. A clipped boundary tile still belongs to one face. TILE MODULE AND GROUT OVERRIDE — HIGH PRIORITY - Discard every existing photographed tile layout, grout network, seam, tile boundary, tile subdivision and tile-module rhythm before installing the new grid. - The source surface's existing ceramic layout is never a material or dimensional reference. - Ignore and completely remove every pre-existing grout line, seam, tile boundary, tile subdivision and tile-module rhythm on each marked plane. - Never trace, preserve, reuse, or align the new grid to the old joint network, even when the old joints remain visually strong in the source image. - Construct a brand-new dimension-driven grid using only the selected orientation, module, full-tile counts and boundary cuts in the PHYSICAL INSTALLATION PLAN. - Do not rotate, transpose, stretch or squash the selected module. Preserve it across the full plane under correct perspective and foreshortening. - Estimate projected physical scale from preserved scene geometry, but never alter the physical plan to imitate the previous layout or force an integer tile count. - Use naturally clipped partial tiles at physical boundaries, corners, openings and occlusions. Never stretch or squash tiles to fit. - Keep new grout width visually plausible and consistent, and continue the new grid coherently behind foreground objects. LIGHTING - Keep every light source in the same position, direction and color temperature. - Only local reflected light, surface exposure and reflection intensity may adapt physically to the darker or lighter replacement ceramic. MARKER REMOVAL - Every colored circle, white center, outline, number and guidance mark must be completely erased and seamlessly replaced by the final ceramic surface. - No marker or artificial colored shape may remain in the final image. OUTPUT - Return one finished photorealistic image only. - Do not add text, labels, borders, people, products or decorative objects.